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饥荒22版 更新了什么?89685版本更新内容日志手打翻译 更新视频

2013-11-16来源:本站整理

可能有的玩家十分关心本次饥荒22版都更新了什么?有什么新内容?更新视频是什么?本次小编就为大家带来关于游戏22版的详细内容,有兴趣的玩家赶紧来看看吧!

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饥荒22版更新视频:

饥荒22版(89685版本)下载地址》》》》》》》

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饥荒22版更新
1、"红字"标记的为我觉得不太准确的地方;

2、preview部分因为还没出来就没翻译。

注:手打翻译,非机翻,渣英文还请见谅!

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饥荒22版更新日志:

REVISION 89685

版本号89685

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Gameplay fixes

游戏运行

Add naughtiness to **allish tallbird

杀死青年高鸟会增加淘气值。

shadow maxwells scare rabbits

老麦的影侍会吓跑兔子。

wilson is invincible while sleeping

在睡觉时不会被攻击打醒。

fix recipe prototyping to work with new tech level splits

修复物品合成以适应新的科技魔法分离的科技机制。

fix for Winter is generated in spite of the 'Season' preset setting being set to 'Only Summer'. in the 'World Menu'

修复选用世界设置“只有夏天”时冬天仍然生成的问题。

fix for wolfgang saying how mighty he is and totally ruining everything in the intro NIS

修复大力士在开场动画中说“我真是太给力了”和毁灭一切。

Make telelocator check for water when teleporting randomly

传送法杖现在会在传送时检测水域(意思应该是不会传到水里了)。

prevent infinite loot fountain from beaver-gnawed spiky tree

阻止海狸啃咬荆棘树时无限掉落物品。

Stumps can now be lit on fire after loading.

树桩现在可以点燃了(这是真的吗,那薇落怎么办?)。

Stumps now propagate fire.

树桩现在可以传播火焰。

fix for placing structures after eating a glow fruit

修复吃掉荧光果后不能合理建造物品的问题(原来版本中,吃掉荧光果后无法再脚下建造物品)。

fix maxwell mine visibility

修复老麦陷阱不可见的问题(应该是冒险模式里的尖刺陷阱)。

heatrocks work in backpacks

暖石可以在背包中生效了(原来版本中必须放在身上,背包里不行.....)。

instead of clearing followers from saveindex on load which can result in them being lost, clear followers on any save that is not an ascend/descend

存档不会导致随从失去跟随的问题。

fix crash when lureplants eat bees

修复食人花吞噬蜜蜂时游戏崩溃。

Now reset the colour cube on load to deal with loading and saving between insane and non insane games.

加载时重置颜色方块以处理存档读档时由于SAN值临界时颜色转换导致的颜色错误(这个应该是指出现影怪后存档/读档导致游戏颜色错误)。

made evergreens and cave entrances non-clickable when they are first worked to stop you from interacting with them by accident

在第 一次点击常青树和洞穴入口时不会检视它们,以防玩家意外停下。

Planted pine cone has different name from unplanted

树种在种植前后有不同的名字(这个是什么意思?回去试一下)。

Abigail is is now tagged as a "character", additionally the tentacle will retaliate against anything in range that is attacking it

阿比盖尔(温蒂她姐)现在拥有“角色”标签;额外的,触手会报复任何在其攻击范围内伤害它的目标。

(原来版本中,触手有时攻击不到阿比盖尔,而且触手攻击不到眼球草和**蜂,这些应该被修复了。)

lantern swap bug fix

灯笼开关的BUG修复(是说*灯笼的BUG修复了吗?)。

lantern can't be turned on in pocket

灯笼无法在背包内被打开。

killing a baby beefalo is very naughty

杀死一个小野牛将获得更多淘气值

Made a "SelfStacker" component and added it to the houndstooth, monster meat and spoiledfood to improve base clenliness and performance in very long games

在狗牙、怪物肉、腐烂食物中加入一个自动叠加组件,来提升长时间游戏时基本的清洁和性能。

(这个我早上试了一下,现在位置相邻的怪物肉会自动组合到一起,捡起来都是2个、3个的,赞啊~~)

Rubble no longer crashes

古代文物不再会导致游戏崩溃了。

Armour will always return 0 damage if the absorb percent is >= 1.

防具在吸收百分比大于等于1时会吸收全部伤害。

There is now only one "Sinkhole" room per task. This will remove the case of regularly seeing two cave entrances near each other.

每个区域中只会出现一个洞穴入口了。这可以使俩个洞穴入口出现在一起的现象消失。

Made "characterspecific.lua" a component for items that are only supposed to be on one character. Added it to all character specific items.

添加characterspecific.lua文件来统一管理角色特有物品。

fix bug where nightmare stuff was getting turned on in second overworlds

修复梦魇裂缝在二层的开启问题。

fix for occasional cave gen fail

修复洞穴内偶然的数据错误。

Fix for wes talking

修复小丑说话的问题。

Walrus blow dart is no longer targettable/inspectable during flight

海象的吹箭在战斗中不能检视/成为目标了(曾经可以吗?)。

Fix for two bugs: Leif not exiting frozen once hit and minotaur being stunlockable.

修复2个BUG:树人被冰冻时受到攻击不解冻;独眼守卫被*击晕(冰杖杀树人神**,终于木有了.....)。

Made beefalo poop in the old way, and fixed a problem with their babies never showing up

野牛的粪便以旧版的方式出现,并修复了小野牛不出现的错误。

Catcher now makes sure the projectile it's tracking is valid before attempting to preform functions with it.

回旋镖(应该是回旋镖吧,Wiki上也没有Catcher这个东西,应该是接回旋镖的那个script)在尝试预制功能前会确保它追踪目标的弹道是有效的。

(这个应该是指回旋镖打鸟时,有时扔出去了鸟却飞走了。)

Combat function now ensures that the entity it's on is still around before calling GetDistSqToInst.

战斗功能现在会在确保它所在的实体在周围后再调用攻击命令。

Ham bat no longer loses durability from being used, but does spoil over time

火腿棒在使用时不再损失耐久度(赞!),但仍然会随时间腐烂。

Ham bat and flower hat both display spoilage graphics instead of text percentages in order to reflect that they are spoiling over time

火腿棒和花环都以腐烂的图形代替文字百分比来显示出它们随时间腐烂。

fixed occasional invisible maxwell intro bug

修复麦爷的介绍有时不可见的BUG。

properly report farm plot fertilization success

适当的报告农场施肥成功(大概是农场施肥完成后有时玩家会说话)。

make the build placers opaque so that they show up better

建造建筑时不再透明,以使它们更好的显示。

make burnt trees more visible when they are highlighted

提高烧焦的树木在光照下可见度。

Deerclops will knock down anything he collides with that is tagged "tree", allowing him to pass through.

巨鹿会撞倒任何碰到的被标记为“树”东西,以令它自己通过(是说巨鹿可以砍树了么...)。

Divining rod will not disappear when attacking.

恶魔探测器在攻击时不会消失了(原来版本中,持有恶魔探测器攻击时显示为空手)。

made ham bat non-edible to avoid interface confusion. Gave it higher damage to compensate.

火腿棒不再能食用,以避免给猪人时的问题(将火腿棒给二师兄食用,原来版本中就直接带上揍它了....)。赋予火腿棒更高的伤害来补偿(赞!!)。

flower hat is not edible to reduce interface confusion

花环不再能能食用,以避免给猪人时的问题(给二师兄花环吃,原来版本中它就直接带上了.....)。

make dusk announcement more generic, so that it doesn't mention fire.

角色黄昏时的话语变得更加隐晦,以便它不提及火焰。

Inventory items that also have brains will now hibernate while they are held by an owner.

储物箱内的有AI的东西(就是活的兔子、鸟之类)现在会失去AI效果。

Bees no should no longer buzz while in a container.

蜜蜂在储物箱内不再嗡嗡叫了。

Fix for mandrake crash when travelling between cave levels.

修复曼德拉草在进出洞穴时游戏崩溃。

Use consistent language for the settings screen in FE and pause menu

在主菜单、暂停界面的设定菜单使用一致的语言。

Fix for inventory items getting into a bad state when you try to put them into an already-full chester

修复向一个已满的狗箱中放入物品时,导致物品进入糟糕的状态。

Birds can no longer be killed while flying away.

鸟类在飞走时不再能杀死了。

Shadow Creatures will not trigger tooth traps.

影怪无法触发狗牙陷阱了。

Fix woodie, chester contents, and beard issues when time catches up when leaving / entering caves

修复在进出洞穴时,伍迪、狗箱内物品、胡子的长出的问题。

Fix for dropping equippable tools under full-container conditions

修复在储物栏全满时,可装备的工具掉落的问题。

Maxwell's Shadows will now die when he does.

麦爷的影子会随麦爷一同死去。

Fix bee spawn schedule

修复蜜蜂生成的情况。

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